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The overall aim assist issue, and the paradigm shift it has created showcase the difficulties of releasing a game on multiple different platforms. Read More - Apple Users Stuck In Fortnite's Third Season As Lawsuit Rages On.This year's FNCS qualifiers top ten consisted of only controller players. Nowadays, there are hardly any mouse and keyboard players to be found. Even during the Fortnite World Cup last year, when legacy aim assist was still in its prime, 90% of the competition consisted of mouse and keyboard players. More controller players are entering and dominating cash cups and competitions than ever before. Back in Fortnite's heyday, switching over to controller-based play was considered a controversial move, but now it's simply the norm.
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Most PC players that enter competitions utilise controller over keyboard and mouse. The Fortnite competitive scene is changing drastically due to these issues. Consoles can only run the game at 60fps max, so that, along with the fact that everyone must use a controller, makes aim assist seem more balanced.Ĭombining this high frame rate with the precision of a controller, and aim assist, and controller players that rely on it are forces to be reckoned with. When players can easily increase their frame rate to 240fps, the aim assist is a lot sharper, more precise, and dangerous to competitors. To scale down the issue even further, the aim assist issue is really only a problem on PCs, where framerates that exceed 60fps can be achieved using high-powered PCs and hi-resolution monitors.
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Professional players, however, are feeling the weight of the aim assist issue, especially in competitions and tournaments.
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Most casual players are unaffected by the new aim assist, as matches are casual and fun, with little to no money on the line. Players just need to aim in a general direction, and aim assist will do much of the rest. The entire process of both linear and exponential aim assist is entirely automatic, unlike the prior version of the mechanic. The new aim assist makes the process of locking onto a target much simpler - exponential aim assist would kick in at long-range and linear aim assist would occur in short-range. The legacy down sight, snap-on approach left many players confused about whether or not a target was locked in. Read More - Fortnite Players Frustrated Over Lack Of Creative Mode Updates.The legacy version of aim assist snapped the crosshair on a target that was down the user's sight, whereas the new aim assist snaps to whatever is in the general direction you're aiming for. This all happened a year ago, in September 2019, yet people are still talking about it because this enhanced aim assist made the game easier for players with much less skill. They began referring to the older model of aim assist as the legacy model, and after rolling out the new, exponential and linear aim assist, they did away with it altogether.
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Epic Games was unsatisfied with this older model, which caused them to patch it out for the controversial new one. The current model for aim assist was an adjustment over a prior version of the mechanic.
Knowing the history of aim assist in Fortnite makes the disgruntlement of keyboard and mouse players seem a little more justified. Once Epic Games patched aim assist, PC controller players were satisfied, and mouse and keyboard players were once again disgruntled. Controller players, on the other hand, were not so happy and they took to Twitter to discuss the issue. Fortnite competitive players, in particular, seemed relieved that the aim assist issue was finally over. Before the fix, however, it seemed as if players were genuinely happy that aim assist had been done away with.